Greetings friends, and welcome back to the Collardhammer
special! I’ve had a few nice chill weekends, so I’m taking this as an
opportunity to get back to writing this blog. This week in my hobby has been
all about Emperor’s Children, finishing a unit of Tormentors and building the
next 6 Noise Marines. I’ve also been writing lists and thinking about how to
expand out the army, although I doubt any of that will see the table before the
end of 10th edition. Speaking of which, I thought it would be a fun
exercise to write down some thoughts about the edition and some hopes for 11th.
History and speculation suggest that the new edition will likely be June of
next year, so given my hobby lag, it makes sense to start thinking about it
now.
Before jumping into that, here’s the state of my Emperor’s children Trello board:
That means I’ve painted about a third of the boxset, with
roughly another third still on the sprue. I’m hoping to rectify that over the
coming week and at least get all the minis built. The Tormentors have been fun
to paint and much faster than the noise marines (due to being smaller and
having fewer details).
The full unit
| The squad leader |
Moving on from hobby work, I’d like to share some thoughts about what I like and dislike about 10th edition, before diving into what I’d like to see changed for 11th. Note this will be by comparison with 9th and focussed on narrative play. Without further ado, here are my top 3 changes 10th made:
| A Deathwatch Conga line from a recent game against Orks |
- Removing the force organisation chart. I was pretty sceptical about this change when it was introduced, but I’ve really come round to it, especially in the context of narrative play. Having the ability to take a fully themed list without having to pay any troops tax and without competition for FOC slots is a real boon to telling a story through the army on the table.
- The detachment system. Similarly, I initially didn’t like that this pigeonholed the player into specific playstyles and stratagems, but I’ve really come round to it from a gameplay perspective. A lot less of my games are filled by frantically searching 4 pages of stratagems to find what I actually need. Also, for crusade, having the ability to mix and match enhancements between the detachments creates some really fun interactions, and not being essentially locked to a subfaction makes telling the story of how the narrative is going, through gameplay, easier.
- Toughening of vehicles and monsters. Completing a hattrick of things I wasn’t keen on at release, I actually think that making vehicles harder to kill has been good for the game on the whole. This is obviously coming from a casual perspective, but I think I prefer it when weapons and units have specific targets and roles. My recollection of 9th was that inferno pistol seraphim would take down pretty much every unit in the game, and I am glad that they’ve been given a more specific niche.
However, 10th has significant room for
improvement:
- Terrain and cover. My number 1 gripe by far is with how terrain works and the fact that as written, vehicles and monsters almost always have cover. While I understand that common sense terrain rules are hard, I think we could do much, much better.
- Stratagems and command points. I think there are a range of issues around stratagems, but most of them boil down to the fact that they don’t scale well into smaller games.
- Battleshock and leadership. Quite a lot of units have nonsensical leadership values relative to each other. It doesn’t really matter though, because I don’t think a unit failing a battleshock test has ever had a material impact on the outcome of a game for me.
| Squaring off against the Imperial Guard |
| The plasma gunner and the icon bearer |
Anyway, with that rant out the way, thanks for reading! I am really curious what other people want to see from a new edition of 40k, so let me know in the comments or over discord. Hobby wise, I’m aiming to finish assembling my emperor’s children and maybe batch paint some skeleton warriors for old world. I also have another campaign game next weekend, so will be writing Sisters lists for that. Until then, have a lovely week of your own hobby!
Ben
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